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WHITN V1 RPG Token

First version of the WHITN system RPG sheet created by Felipe Scherer.

Introduction

RPG Sheet WHITN or What Happened in That Night was one of the first big projects I did alone and for some reason of necessity and not just to study. Its story begins in the middle of early 2021, where my friends and I came up with the idea of ​​making an RPG. In the group, only I had played any RPG, but my experience was almost zero, anyway, over the next few months we were developing this idea better and I ended up taking on the role of master, or narrator of the story, who creates the adventures and enemies that other players will face.

It was really cool to imagine and create the world of WHITN, so much so that our RPG was supposed to start in September, but I delayed it and we only managed to start in November/December. Anyway, it was a lot of fun and this project from the WHITN sheet was created exclusively for the master to be able to manage other players and NPCs, in addition to being able to calculate damage more easily with the automatically calculated attributes.

About

It is an RPG sheet that has essential fields for playing WHITN, a system created by me that was based on the Trail of Cthulhu, an RPG that improves some aspects of the famous Call of Cthulhu, aspects such as sanity and conditions in my opinion have been improved. So the form may seem a little confusing and not that useful for any RPG, but as it was made exclusively for WHITN, it serves its purpose.

Regarding programming, It's a project done in Angular, at the time I did it, I was working as an intern and we used Angular in the company, so it's only fair to use it and train more in the area. As I said, I was an intern, so I didn't have much experience to do something incredible, but even so, I'm very proud of how the final result turned out, there are several little things about it that make me happy, like the possibility of uploading images of the players, the automatic calculation of attributes following a super crazy logic I made, the issue of animations and the secret area of ​​fallen angels (An aspect and mechanics of the system).

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